/*
 * This file is part of aion-engine <aion-engine.com>
 *
 * aion-engine is private software: you can redistribute it and or modify
 * it under the terms of the GNU Lesser Public License as published by
 * the Private Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * aion-engine is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser Public License for more details.
 *
 * You should have received a copy of the GNU Lesser Public License
 * along with aion-engine.  If not, see <http://www.gnu.org/licenses/>.
 */
package com.aionengine.gameserver.network.aion.clientpackets;

import com.aionengine.gameserver.model.TeleportAnimation;
import com.aionengine.gameserver.model.gameobjects.player.Player;
import com.aionengine.gameserver.network.aion.AionClientPacket;
import com.aionengine.gameserver.network.aion.AionConnection.State;
import com.aionengine.gameserver.services.teleport.TeleportService2;

/**
 * @author Rolandas
 */
public class CM_HOUSE_TELEPORT_BACK extends AionClientPacket {

    public CM_HOUSE_TELEPORT_BACK(int opcode, State state, State... restStates) {
        super(opcode, state, restStates);
    }

    @Override
    protected void readImpl() {
        // Nothing to read
    }

    @Override
    protected void runImpl() {
        Player player = getConnection().getActivePlayer();
        float[] coords = player.getBattleReturnCoords();
        if (coords != null && player.getBattleReturnMap() != 0) {
            TeleportService2.teleportTo(player, player.getBattleReturnMap(), 1, coords[0], coords[1], coords[2], (byte) 0,
                    TeleportAnimation.BEAM_ANIMATION);

            player.setBattleReturnCoords(0, null);
        }
    }

}
